Package: effect
Module: Graph
Find the shortest path between two nodes using A* pathfinding algorithm.
A* is an extension of Dijkstra’s algorithm that uses a heuristic function to guide the search towards the target, potentially finding paths faster than Dijkstra’s. The heuristic must be admissible (never overestimate the actual cost).
Example
import { Graph, Option } from "effect"
const graph = Graph.directed<{x: number, y: number}, number>((mutable) => {
const a = Graph.addNode(mutable, {x: 0, y: 0})
const b = Graph.addNode(mutable, {x: 1, y: 0})
const c = Graph.addNode(mutable, {x: 2, y: 0})
Graph.addEdge(mutable, a, b, 1)
Graph.addEdge(mutable, b, c, 1)
})
// Manhattan distance heuristic
const heuristic = (nodeData: {x: number, y: number}, targetData: {x: number, y: number}) =>
Math.abs(nodeData.x - targetData.x) + Math.abs(nodeData.y - targetData.y)
const result = Graph.astar(graph, { source: 0, target: 2, cost: (edgeData) => edgeData, heuristic })
if (Option.isSome(result)) {
console.log(result.value.path) // [0, 1, 2] - shortest path
console.log(result.value.distance) // 2 - total distance
}
Signature
declare const astar: <N, E, T extends Kind = "directed">(graph: Graph<N, E, T> | MutableGraph<N, E, T>, config: AstarConfig<E, N>) => Option.Option<PathResult<E>>
Since v3.18.0